Loading…
Attending this event?
6TH INTERNATIONAL INDEPENDENT GAMES AND PLAYFUL MEDIA FESTIVAL: APRIL 26—29, 2017
View analytic

Sign up or log in to bookmark your favorites and sync them to your phone or calendar.

Thursday, April 27
 

09:30

10:00

Shawn Alexander Allen: Put Your Glock Away, I've Got a Stronger Weapon for You

What would Malcolm X and Martin Luther King Jr. think of the lo-fi turn based RPG Undertale? How does Undertale’s message relate to the ultra violent, petulant God of War? How was God of War influenced by Bruce Lee?

In games, combat is often widespread, enemies die by the hundreds, and players revel in this meaningless violence.

This talk will dive into game design, activism, martial arts, slam poetry, boxing, and more to deconstruct that violence, and how we can find better ways to communicate conflict with meaning, purpose, and in a critical manner.


Artists
avatar for Shawn Alexander Allen

Shawn Alexander Allen

Shawn makes (often political) art in the way of games (both digital and non), photography, poetry, and dystopian fiction. He also writes media criticism, with a focus on race/class and representation, as well as game design critique. He is currently making the political dark comedy & tactical beat ‘em up Treachery in Beatdown City, and is perpetually working on the graffiti turf warfare game Corporate Vandals. Always support... Read More →


Thursday April 27, 2017 10:00 - 11:00
Haubentaucher Revaler Str. 99, 10245 Berlin

10:00

The Devolution of Thumper – An Exhibition

Exhibition of the 7 year development process of Thumper. More than 10 playable prototypes, in between versions and level editors. Track down the evolution of Thumper, its features and aesthetics by comparing versions to each other.

How did the game change during its development? Why? Which features were added? Which were taken away? When? What were the interesting design challenges? What was the original vision of the game? How did the idea emerge? How did certain features evolved into their final version?

The exhibition is part of Devolution #3: Thumper, a cooperation between A MAZE. / Berlin 2017, Drool LLC and Game Design // BTK.


Thursday April 27, 2017 10:00 - 19:00
Haubentaucher Revaler Str. 99, 10245 Berlin

10:40

Rosa Menkman: Beyond Resolution

Key to the study of resolutions is the understanding that a resolution is not just an agreed upon setting or solution, that is set by the actors that have for instance economical or political motivations. Resolutions also inhabit a space of compromise. Within the realm of video for instance, this compromise is illustrated by the quadrilateral interface. Because of video standards, set through resolutions, the history and material of video forecloses anything beyond these four corners. While resolution studies is closely connected to the discourses of for instance protocological, habitual and material research, resolution studies creates an important and otherwise missing space for other, new, speculative implementations.


Artists
avatar for Rosa Menkman

Rosa Menkman

Rosa Menkman is a Dutch artist, curator and researcher, focusing on noise artifacts that result from accidents in both analogue and digital media (such as glitch, encoding and feedback artifacts). These artifacts can facilitate an important insight into the otherwise obscure alchemy of standardization via resolutions. This process of imposing efficiency, order and functionality does not just involve the creation of protocols and solutions, but... Read More →


Thursday April 27, 2017 10:40 - 11:10
Taekwondo Studio Revaler Str. 99, 10245 Berlin

11:00

Pierre Corbinais: Playful Literature
“Rats building the maze from which they’ll try to escape”

This is how Raymond Queneau described the members of the OuLiPo, a bunch of frenchies from the 60s who believed that creativity comes from constraints. The book written without the letter E? That’s them. That short story written in a hundred different styles? Them too. They dedicated themselves to explore the potential of literature, and among this potential, they found games.

This talk will examine the links between games and potential literature. How games have been used to make literature, how literature have been used to make games, and how we can get even further.

Artists
avatar for Pierre Corbinais

Pierre Corbinais

For seven years, Pierre Corbinais (Pierrec) has been covering small experimental/innovative/alternative/weird video games on his blog oujevipo.fr. He also documents alternative controllers/playful performances on ShakeThatButton.com and creates his own little games.



Thursday April 27, 2017 11:00 - 11:30
Haubentaucher Revaler Str. 99, 10245 Berlin

11:00

Dario Seyb, Milan Grajetzki: ANIMVR Workshop / Jam – Animate in VR!
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

— — — — —

Participants will be introduced to ANIMVR, and will take turns animating in VR. The workshop will also cover the basics of using VR animations for games and films, by showing how to import them into Maya/Blender & Unity3D.If the weather plays nice, there's the possibility to do a spontaneous live jam outside to present / expand on the works, after the workshop is over.

Intended audience: Artists, animators, developers, kids

Requirements: Artistic curiosity :) – Not mandatory, but helpful: VR painting experience with Tiltbrush / Quill, Animation/Drawing skills 

Tools participants should bring:  Laptop, if you want to import your creations into a game engine, or 3D package

Artists
avatar for Milan Grajetzki

Milan Grajetzki

NVRMIND
Milan Grajetzki is a software designer with a passion to build tools that empower artists and creators. | In the past he worked on music, sounds, various games, and creative projects, wearing all kinds of hats. | He is the co-founder of nvrmind.io, where he builds ANIMVR, a frame by frame VR animation app.
avatar for Dario Seyb

Dario Seyb

Co-Founder, NVRMIND
Dario Seyb is a software engineer interested in computer graphics, physically based rendering and real time graphics. Currently he is studying computer science at RWTH Aachen and the co-founder of NVRMIND where he is building AnimVR, a tool to create hand drawn animations in VR.


Thursday April 27, 2017 11:00 - 13:00
Taekwondo Studio Revaler Str. 99, 10245 Berlin

11:10

Cabbibo: Space Puppy performance + conversation with Vladimir Storm
What’s better that a speech by Cabbibo? An interactive, code accompanied, interactive trip into the mind of Cabbibo that is. In this performance, the renowned creative coder will wander us into what inspires him to create his signature digital art and VR pieces.The performance will be followed by an exchange with Berlin based VR artist Vlad Storm.

Artists
avatar for Isaac Cohen (Cabbibo)

Isaac Cohen (Cabbibo)

Using the moniker ‘Cabbibo’, an homage to the late physicist Nicola Cabibbo, Isaac Cohen is a VR artist exploring new paradigms for emotional communication.  His work ranges from audio/visual picture books to open-source sliders. 
avatar for Vladimir Storm

Vladimir Storm

Vladimir Storm has been working as a creative/art director on various software, game, art+tech projects. He has 10+ years of experience in computer graphics, interactive/ux/game design, computer human interactions and AI. In the last 5 years he focused this work on interactive VR/AR/MR creative direction.


Thursday April 27, 2017 11:10 - 11:50
Taekwondo Studio Revaler Str. 99, 10245 Berlin

11:30

Fabien Benetou, Flaki: Paint Berlin in webVR Using A-Frame and A-Painter
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

— — — — —

Paint, tag, and decorate Berlin's streets (virtually) with our special edition A-Painter demo based on A-Frame. Not the artistic type? Try out by our newly launched A-Blast webVR game, or shake it off like it's the '80s in A-Saturday-Night. Mozilla's demos will showcase what's possible today in WebVR-land, using no other software but the browser.

Intended audience: Developers and Designers

Requirements: Basic HTML, CSS and JS knowledge.

Tools participants should bring: Laptop computer with Firefox Nightly Edition installed.

Artists
avatar for Fabien Benetou, Flaki

Fabien Benetou, Flaki

Mozilla
At Mozilla, we’re a global community of technologists, thinkers and builders working together so people worldwide can be informed contributors and creators of the Web. Our mission is to ensure the Internet is a global public resource, open and accessible to all, where individuals can shape their own experience and are empowered, safe and independent.



Thursday April 27, 2017 11:30 - 13:30
Haubentaucher – Big Heaven Revaler Str. 99, 10245 Berlin

11:50

Dominik Johann & William Pugh: ACCOUNTING
The wet slaps of flesh on flesh awake you from your slumber. You nudge your other half awake. It is time. Time to be played like the naughty skeleton xylophone you are. You moan for it. You beg for it. You scream and gargle as royal stomach acid is poured onto your aching bones. You're excited. You need to feel the soft, playful, tickle of the mallet sliding down your ribcage. You squeal "harder!" as I lightly brush your G#. Two octaves apart. I love how you sound when I play you. You make the right sounds just for me. The blood of the VR King trickles down your spine as your writhe around in the rhythm of ecstasy. You vibrate in F major. Music to my ears.

Artists
avatar for Dominik Johann

Dominik Johann

Crows Crows Crows
Dom is a designer, illustrator, and Art Director at Crows Crows Crows, who brought you Dr. Langeskov, The Tiger, And The Terribly Cursed Emerald: A Whirlwind Heist as well as Accounting for Virtual Reality. He’s also working on MINIT with Devolver Digital.
avatar for William Pugh

William Pugh

Crows Crows Crows
WILLIAM PUGH!! IGF winning founder of Crows Crows Crows and co-creator of The Stanley Parable! He made Accounting for VR and often trails off halfway through.


Thursday April 27, 2017 11:50 - 12:20
Taekwondo Studio Revaler Str. 99, 10245 Berlin

12:00

Jenny Jiao Hsia: Prototyping Personal Experience
In general, art is the last thing most folks think about when prototyping a game. For me, it's the exact opposite! In this talk, I will break down my prototyping process from making games like Morning Makeup Madness, Wobble Yoga, Chat With Me, and other various prototypes. You will learn that my process involves taking a screenshot in my head and figuring out a way to turn that into a game. Along the way, I will demonstrate how developing a personal prototyping style has allowed me to explore and share my personal experience through metaphor and mechanics. 

Artists
avatar for Jenny Jiao Hsia

Jenny Jiao Hsia

Jenny Jiao Hsia is an independent game developer who lives and works in New York City. She worked with AP Thomson to make Beglitched, which won Best Student Game at the IGF in 2016. Jenny is currently making personal games about doing yoga, dieting, and putting on makeup in 10 seconds or less.


Thursday April 27, 2017 12:00 - 12:40
Haubentaucher Revaler Str. 99, 10245 Berlin

12:00

Pohung Chen: Real-Time Music Visualizers
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

— — — — —

In this workshop you will use Unity to build real-time visualizations that take audio and music as a primary input. The first 30 minutes of the workshop will be a short presentation + tutorial. The rest of the workshop will be an interactive session of visuals/code jamming while music is playing in the background. The result of this is a collection of visualizations responding to the same music in real-time.

Intended audience: Anyone who is interested in making music visualizers.

Requirements: Basic working knowledge of Unity, C# & programming, and simple mathematics.

Tools participants should bring: Laptop computer with a relatively decent graphics card and hardware specs (any mid-high end laptop from 2013 onward should be good enough) and Unity 5.5 installed.

Artists
avatar for Pohung Chen

Pohung Chen

Pohung Chen is a Taiwanese American software developer based out of San Francisco. He is primarily interested in novel interaction design, experimental games, and interactive art. Talk to him about weird artsy things that you are excited about!


Thursday April 27, 2017 12:00 - 14:00
Haubentuacher – Jägerhütte Revaler Str. 99, 10245 Berlin

12:20

Evan Greenwood & Ruan Rothmann: Weighty Realities: Immersive Physics in VR

One of the interesting problems of Virtual Reality is that while the virtual world appears spatially continuous with the player, nothing in the virtual world can exert any force on the player or limit their movement.

Overcoming this problem, and creating an interactive world that reacts in a physically believable manner, and encouraging the player to play in a way that is congruent with the game world, is a challenge we've set for ourselves. We'd like to share a few insights that we have gained through tackling this challenge.


Artists
avatar for Evan Greenwood

Evan Greenwood

Free Lives
Evan works at the South African studio Free Lives specializing in physics programming. | | Free Lives is currently building two VR projects at different ends of the thematic spectrum. A hyper-violent physics-comedy gladiator simulation, and a weird science-fiction audio-visual journey.
avatar for Ruan Rothmann

Ruan Rothmann

Free Lives
Ruan works at the South African studio Free Lives specializing in game design. | | Free Lives is currently building two VR projects at different ends of the thematic spectrum. A hyper-violent physics-comedy gladiator simulation, and a weird science-fiction audio-visual journey.  


Thursday April 27, 2017 12:20 - 12:50
Taekwondo Studio Revaler Str. 99, 10245 Berlin

12:40

Claudia Molinari, Matteo Pozzi (We Are Müesli): Games of Simplicity
10 years after the publication of "The Laws of Simplicity", what can we still learn as game designers from John Maeda's seminal work? By drawing on our current experience with our first non-narrative project (local co-op SIHEYU4N) and on examples of independent games that best embody Maeda's rules, we'll be looking into the relationship between simplicity and complexity and how video games can creatively tackle such a fascinating issue.

Artists
avatar for Claudia Molinari

Claudia Molinari

We Are Müesli
Claudia is a 2D artist, illustrator and visual-teller with experience in directing design projects and a passion in folk tales. Ambassador of diversity in gamemaking, she's one half of Milan-based independent design studio We Are Müesli, focusing on narrative games on cultural, historical and artistic topics (CAVE! CAVE! DEUS VIDET., Venti Mesi, The Great Palermo). Currently working on local co-op SIHEYU4N. Co-founder of Italian game... Read More →
avatar for Matteo Pozzi

Matteo Pozzi

We Are Müesli
Matteo is a creative writer with years of experience in diverse forms of storytelling, from screenwriting for television to narrative design for games. He's one half of Milan-based independent design studio We Are Müesli, focusing on narrative games on cultural, historical and artistic topics (CAVE! CAVE! DEUS VIDET., Venti Mesi, The Great Palermo). Currently working on local co-op SIHEYU4N. Co-founder of Italian game collective... Read More →


Thursday April 27, 2017 12:40 - 13:10
Haubentaucher Revaler Str. 99, 10245 Berlin

13:30

13:40

Hyper Talks: Charlotte Madelon, Fakhra AlMansouri, Ghostbutter, Jana Reinhardt, Linsey Raymaekers, Marius Winter, Michael Straeubig, Paulina "Vera" Szmidt, Pitoum, Zoë Jellicoe
Hyper Talks are short and fun 5 minute knowledge-injections. Ten speakers will talk about projects, experiences, failures and sources of inspiration in their work. The Hyper Talks are a platform for both established artists as well as upcoming talents: some of the past hypers speakers ended up being winners of the A MAZE. Awards. The session is hosted by A MAZE. / Berlin program manager Lorenzo Pilia.

— — — — —

Fakhra AlMansouri: Hybrids Bridging Communities
A look into the UAE local game dev scene, from independent studios to teams/solo devs and the challenges we face. Because we feel like we're on an island, so let's share our stories and bridge the gaps! 

— — — — —

Charlotte Madelon: Dissecting childhood trauma in a flower game
By going through a short development process of Lily, I will show how science and the Dutch Old Masters are helping me to create the game.

— — — — —

Ghostbutter: A portrait of the artist as a piece of butter 
In this talk we will reveal five ancient truths about ghosts, games and animation. 

— — — — —

Jana Reinhardt: Don't be sheeple – How shepherding inspired me for a game
I re-recognized something I knew very well from my childhood: shepherding. The talk will focus on my research at local contests and why I made a different game than I actually wanted.

— — — — —

Linsey Raymaekers: Rise of the video game poets
A look at self-expression through game development.

— — — — —

Marius Winter: Fan Art? More like Fan Heart!
Exploring my desire to make projects based on existing games like Monkey Island, Alone in the Dark or Firewatch.

— — — — —

Michael Straeubig: Imperfect VR
Imperfect VR is based on the belief that everyone can create their own Virtual Reality experiences.

— — — — —

Paulina "Vera" Szmidt: Learn stuff!
3 stories from my game testing career that will remind you to never stop gathering knowledge. Not very boring.

— — — — —

Pitoum: A procedural talk
This talk will be procedurally generated while going on.

— — — — —

Zoë Jellicoe: Being and play-in-the-world as digital space
Using Heidegger's experience of subject-object relations as a springboard this talk will explore how players interact with digital objects and environments in everything from slow-paced survival horror to absurd surrealist puzzle games.  

Moderators
avatar for Lorenzo Pilia

Lorenzo Pilia

Program Manager, A MAZE.
Program manager for A MAZE. / Berlin festival. Founder of BerlinGameScene.com + Localmultiplayer.com. Organiser of Talk & Play and Join – Local Multiplayer Summit.

Artists
avatar for Fakhra AlMansouri

Fakhra AlMansouri

Hybrid Humans
Fakhra AlMansouri is a game designer, caramel appreciator and future astronaut. She is the founder and CEO of Hybrid Humans, the first independent game studio in Abu Dhabi, UAE. She's passionate about creating video game experiences that matter. She has a background in computer science, business and game design. In June 2016, she was awarded Young Achiever in Video Game Development by FEMINA. Some of her titles include Hop Hop Away and Who... Read More →
avatar for Zoë Jellicoe

Zoë Jellicoe

Zoë Jellicoe is an editor, journalist and writer, and usually involved in a few other things. She recently published Critical Hits: An Indie Gaming Anthology, a collection of essays from ten video game journalists and developers exploring topics in independent games ranging from spatial design and existential fear, the digitisation of female care, procedural generation and the representation of dating through text-based mechanics. When not... Read More →
avatar for Ghostbutter (Elenor Kopka & Konstantin Kopka)

Ghostbutter (Elenor Kopka & Konstantin Kopka)

We are Ghostbutter, a games and animation studio consisting of sibling duo Elenor Kopka (animator) and Konstantin Kopka (game developer).
avatar for Charlotte Madelon

Charlotte Madelon

Charlotte Madelon is a self-taught game developer. Graduated cum laude in 2016 from the Utrecht School of Arts, she now focuses full-time on the production of Lily, modeling, designing and programming the entire game. With a curiosity for psychology, health and art, her aim is to create meaningful and entertaining games.
avatar for Pitoum

Pitoum

Klondike
Member of the Klondike Collective, Pitoum is interested in procedurally generated text contents. He worked on several project as proetry~, Milmiliar and is currently working on a text-based game called RMBR.
avatar for Linsey Raymaekers

Linsey Raymaekers

Linsey Raymaekers studied Human-Computer Interaction in Hasselt, Belgium. She started making video games through game jams and One Game A Month, and spent a year visiting many game events across Europe as she finished her degree. For many years she has been writing poetry as an emotional outlet, and now she is interested in how game development can be a medium for self-expression. She is currently doing an internship at Honig Studios in Berlin.
avatar for Jana Reinhardt

Jana Reinhardt

Rat King
Jana is the design half of the RAT KING, a game studio based in Halle, Germany. When they don't create mainstream-incompatible first-person games, they jam. Jana is also part of the infamous Indie Arena Booth showcase at gamescom and Sonntags gaming expert at DRadio Wissen.
avatar for Michael Straeubig

Michael Straeubig

Michael Straeubig (@crcdng) is a game designer / creative coder, exploring relationships between systems, games and playful experiences in various media with a focus on mixed reality and posthuman play. Currently a PhD candidate at Plymouth University researching playful systems. 
avatar for Paulina

Paulina "Vera" Szmidt

Rudy Dziobak
Indie QA. Tests games since 2007, now works for Robot Gentleman and owns Rudy Dziobak- professional QA for indies. Likes rubber duckies, Ninja Turtles and Sailor Mercury.
avatar for Marius Winter

Marius Winter

Marius was making many games with Benedikt Hummel under the name Major Bueno and loves the tiniest story moments in games. He is now a  game designer at Studio Fizbin and makes side projects like the previously released "Melone in the Dark".


Thursday April 27, 2017 13:40 - 15:10
Haubentaucher Revaler Str. 99, 10245 Berlin

14:00

Game Exhibition
Access to general public from 14:00 to 20:00: 8€ (10 years old and under: free) 
Access to general public from 20:00 to 01:00: 15€ (includes music performances) 
Access to festival ticket holders: free 

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover virtual reality experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

The public exhibition consists of:

  • 25 Nominees and 10 Honorable Mentions for the A MAZE. Awards 2017
  • The Brain 3 – Story Lab in cooperation with Institut français Deutschland and Polish Institute Berlin
  • The Science Game Collection in cooperation with CRI Paris
  • Watermelon Game Jam Showcase (#melongamejam)
  • Playful Collisions Workshop presentation by zHdk and Cologne Gamelab
  • Open Screens


Thursday April 27, 2017 14:00 - Friday April 28, 2017 01:00
Urban Spree Revaler Str. 99, 10245 Berlin

14:10

Daniel Ernst in conversation with Troy Duguid: Hands in Space. Drawing and VR.
What happens when the oldest artistic medium meets the newest ? A discussion on drawn spaces by two illustrators working in VR. At a time where VR images and spaces proliferate, drawing with gestures and artist hands have taken on a new meaning. How does it feel to surround yourself by drawn image ? How hand drawn textures differ from mechanical ? In which circumstances the famed « intention of the hand » shine ? Daniel Ernst is an illustrator who use drawings as an integral part of his VR creative process. Troy Duguid has built a practice of drawing in 3 dimensions in Titlbrush and recently released a whole story created with and in that new medium

Artists
avatar for Troy Duguid

Troy Duguid

(メ ̄▽ ̄)︻┳═一 ''artist'' aka creates  experimental videogames + co-organises aaartgames + <3 computer graphics + winner: baby of the year 2001 +  troyduguid.com + :alien:
avatar for Daniel Ernst

Daniel Ernst

Daniel Ernst is an interactive illustrator based in The Netherlands. After working in the game industry for multiple years he decided to put his research on storytelling through illusions and his love for everything 3D into practice and apply it to VR. This amalgamation resulted in an ongoing series of fantastical dioramas for virtual reality called The Shoebox Diorama. The series now consists of 'Blocked In', 'Der Grosse Gottlieb' and 'The... Read More →


Thursday April 27, 2017 14:10 - 14:40
Taekwondo Studio Revaler Str. 99, 10245 Berlin

14:10

Jan Willem Nijman, Kitty Calis: 100 Games an Hour
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

— — — — —

Vlambeer's Jan Willem Nijman & indie marketing hero Kitty Calis will try to explain and demonstrate the fine, nearly useless art of making games in under 15 minutes. Embrace your restrictions, regret your decisions, and get ready to slap some new games on your portfolio! All of this is done without computers or software, using whatever physical goods are at hand: from straws to rubber bands and towels, anything can be a game!

Intended audience: Anybody interested in design and creative thinking!

Requirements: No knowledge required!

Tools participants should bring: 
Nothing required, but if you'd prefer to make games a certain way, make sure to bring something - ideally not game related - for that.

Artists
avatar for Kitty Calis

Kitty Calis

Freelance Marketing & PR. Working on Minit. Forbes 30 under 30 2017. Action Henk, Horizon Zero Dawn. 
avatar for Jan Willem Nijman

Jan Willem Nijman

Vlambeer
Game Designer. Working on Minit. 50% of Vlambeer.


Thursday April 27, 2017 14:10 - 15:10
Haubentaucher – Pergola Revaler Str. 99, 10245 Berlin

14:40

Veve Jaffa: Punch Up! Using VR for Narrative and Political Resistance
Veve explores the ways that urban exploration, VR, and photogrammetry can be used as effective tools in their practice of political storytelling and cultural restoration.

Artists
avatar for Veve Jaffa

Veve Jaffa

Veve is an international tran of mystery building and touring experimental installations and playful experiences. Anywhere tahina is in abundance, Veve will surely be found.


Thursday April 27, 2017 14:40 - 15:10
Taekwondo Studio Revaler Str. 99, 10245 Berlin

14:40

Saskia Freeke (Code Liberation): Magic Interactivity on the Web with p5.js
To be sure to join this workshop, fill in this form. If there are still free places left before the start of the workshop, you can join but it’s not guaranteed.
If there are any questions, feel free to send a e-mail to saskia@codeliberation.org

Some workshops have special requirements: make sure to read the description and bring what’s needed.

— — — — —

A short and fun workshop by Code Liberation for women, non-binary and femme identifying people. In this workshop you will be introduced to p5.js to start creating games and interactive art on the web. We will explain the basic elements needed for a program, create a simple game together and give you information how to learn further. No prior knowledge needed about programming to join this workshop. 

This workshop is supported by the Processing Foundation.

Intended audience: Women, non-binary and femme identifying people, interested in programming but no prior knowledge needed.

Requirements: None, all welcome :)

Tools participants should bring: Laptop computer with Processing (https://processing.org/download/) and p5.js Complete Library (https://p5js.org/download/) installed.

Artists
avatar for Saskia Freeke

Saskia Freeke

Code Liberation
Code Liberation catalyzes the creation of digital games and creative technologies by women, nonbinary, femme, and girl-identifying people to diversify STEAM fields. We organise workshops that are easy accessible and create a open environment to learn programming with fellow women. We want to encourage women to explore coding as a tool to express themselves in creative ways.


Thursday April 27, 2017 14:40 - 17:40
Haubentaucher – Big Heaven Revaler Str. 99, 10245 Berlin

15:00

Anne Le Rolland, Uta Eberhardt: EU-Funding for Video Games
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

— — — — —

We will present the EU Programs "SME innovative" and "Creative Europe", followed by Q & A. Participants will get insight and deeper understanding to the approach of different European funding programs, designed to support the development of European video games. Additionally developers with concrete projects in development will have the opportunity to discuss application for funding with the panellists individually.

Intended audience: Everyone interested in project financing by EU programs

Requirements: None

Tools participants should bring: None

Artists
avatar for Uta Eberhardt

Uta Eberhardt

Creative Europe Desk Berlin-Brandenburg
Uta Eberhardt, diplomas in foreign trade commerce and audio-visual sciences at Film Academy Potsdam-Babelsberg. Having worked in various sectors of the German film industry she is experienced in film production and distribution as well as in organising film festivals, markets and conferences. Following a Masters Degree in European Media Politics she started working for the MEDIA / Creative Programme in 2005.
avatar for Anne Le Rolland

Anne Le Rolland

Berlin Partner
Anne Le Rolland is a project manager at Berlin Partner for Business and Technology, the agency for economic development for the city of Berlin. Berlin Partner for Business and Technology is a unique public-private partnership, collaborating with the Berlin State Senate and over 270 companies dedicated to promoting their city. She supports Berlin-based companies operating in the field of the creative industries, mainly SME's, in their... Read More →


Thursday April 27, 2017 15:00 - 16:30
Haubentuacher – Jägerhütte Revaler Str. 99, 10245 Berlin

15:30

Paolo Pedercini: Stranger Playthings: Remaking a VR Counterculture
In his talk, Paolo makes a case of the origins of VR culture or rather counterculture. Notably by comparing two traditions of VR: the one concerned about extending cinema and simulating reality and the more psychedelic and visionary one that dominate the earliest research in the 90s and sci-fi.The latter has mostly disappeared and has been demonized in the mid-90, which is a great loss. Paolo will make sure this is brought back for indie developers to inspire from.


Artists
avatar for Paolo Pedercini

Paolo Pedercini

Molleindustria
Paolo Pedercini is a game developer, artist and educator. He teaches digital media production and experimental game design at the School of Art at Carnegie Mellon University. Since 2003 he works under the project name “Molleindustria” producing provocative games addressing issues of social and environmental justice (McDonald's videogame, Oiligarchy, Phone Story), religion (Faith Fighter) and labor and alienation (Every Day the Same... Read More →


Thursday April 27, 2017 15:30 - 16:00
Taekwondo Studio Revaler Str. 99, 10245 Berlin

15:30

Luke Crane: Never Give Up

How long does it take to design a game? When is a game done? When is it time to abandon a game and move? In 2005, I began work on a game called in Inheritance. Now, in 2017, we’re finally shipping the game. What happened in those intervening 12 years? What took so long? Was it worth it? Is the game successful? Would I do it again? I’ll walk you through one of the hardest things I’ve ever done and examine the cost—both in spirit and silver—of designing a small art game.


Artists
avatar for Luke Crane

Luke Crane

Kickstarter / Burning Wheel
Luke is the Head of Games at Kickstarter. When he’s not helping creators make their games, he’s making his own. Since 2002, he’s published numerous RPGs like The Burning Wheel, Burning Empires, Mouse Guard, FreeMarket and Torchbearer. His latest game, Inheritance, is a 10-person LARP about Viking families claiming what is rightfully theirs upon the death of their patriarch. 


Thursday April 27, 2017 15:30 - 16:00
Haubentaucher Revaler Str. 99, 10245 Berlin

15:50

Horatiu Roman: VR Tricks
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

— — — — —

High-end virtual reality (with room-scale motion tracked controllers) is a fairly new medium in which most (all) creators are still trying to figure out the best ways to interact. And since none of us really knows what we're doing, it's a great time to explore both the common and the weird, and experiment with what works and what doesn't.

This workshop will focus on a few typical interaction methods in VR, and a few not-so-typical ones. The attendees will have the opportunity to work with Horatiu and design + implement + tweak some interesting locomotion, physics manipulation, and creation tools in VR. Furthermore, you might learn some cool workflow tricks for Unity, such as how to tweak stuff with animation curves, etc.

Anyone who wants to participate actively is invited to bring their laptop. We will be able to jam on unexpected stuff, so your creativity is welcome and encouraged. Worst thing that can happen is you might look stupid while trying something awesome in VR.

Intended audience: Anyone who is interested in VR prototyping and design.

Requirements: None.

Tools participants should bring: Laptop computer with Unity 5.5, your art and stuff (if applicable).

Artists
avatar for Horatiu Roman

Horatiu Roman

VRUnicorns
Horatiu Roman is a Romanian game developer from Denmark, working at VRUnicorns where he prototypes a lot of crazy stuff whenever he has the chance (which is all the time, especially when he has other stuff to do).


Thursday April 27, 2017 15:50 - 18:00
Haubentaucher - Small Heaven

16:00

VR and Literature: panel with Brice Dubat, Christian Stein, Martin Grünheit, Simon Wilkinson – moderated by Fabien Siouffi
Session description coming soon.

Artists
avatar for Pitoum

Pitoum

Klondike
Member of the Klondike Collective, Pitoum is interested in procedurally generated text contents. He worked on several project as proetry~, Milmiliar and is currently working on a text-based game called RMBR.
avatar for Christian Stein

Christian Stein

Gamelab Berlin
Christian Stein is founding member of the gamelab.berlin at the Interdisciplinary Laboratory Berlin. He has a background in literature science, linguistics and computer science. By now he does research about natural and artificial language, virtuality, VR in science and games as a cultural technique.
avatar for Simon Wilkinson

Simon Wilkinson

circa69
Simon Wilkinson's work incorporates audiovisual, installation, VR, electronic music, online and performance mediums; often combining multiple approaches simultaneously. His work has been featured at Tate Modern and regularly tours internationally. | The most recent five works, produced under the name CiRCA69 and collectively entitled Whilst The Rest Were Sleeping, exist within a continuos narrative universe. Shows from this series have, in 2016... Read More →


Thursday April 27, 2017 16:00 - 16:30
Taekwondo Studio Revaler Str. 99, 10245 Berlin

16:00

Vaida Plankyte: Blink and You'll Miss It: A Quick Look at Microgames
Ten seconds to get your makeup right, a ten minute wander on an alien planet, another ten seconds before the end of the world: places such as itch.io are full of short but sweet experiences. Some of the games are also incredibly personal, allowing us to glimpse at someone else’s life. But how does a very short game manage to connect with the player? This talk will briefly explore various microgames, showcasing different aesthetics, fun takes on gameplay, and reasons why their length works so well.

Artists
avatar for Vaida Plankyte

Vaida Plankyte

Vaida enjoys making personal games that focus on narration and the relationship between player/creator. She works with easy-to-use tools such as Construct 2 and Twine, experimenting with minimal gameplay and unusual interaction. She also runs game development-related events in Edinburgh.


Thursday April 27, 2017 16:00 - 16:30
Haubentaucher Revaler Str. 99, 10245 Berlin

16:00

The Devolution of Thumper – Exhibition Tour with Brian Gibson

Capacity for this session is limited, spots will be assigned on a first-come first-served basis: we recommend meeting in The Devolution of Thumper exhibition area at least 20 minutes before the starting time.

For the ultimate insight into the development of Thumper and its aesthetics. A guided tour through the exhibition with one of the designers of the game. Complementing the exhibited versions and level editors by background information, secrets and anecdotes.

The exhibition is part of Devolution #3: Thumper, a cooperation between A MAZE. / Berlin 2017, Drool LLC and Game Design // BTK.


Artists
avatar for Brian Gibson

Brian Gibson

Drool
Brian Gibson is a musician and artist based out of Providence, Rhode Island. He is best known as the bassist for the band Lightning Bolt. He’s worked as an artist on many games including Amplitude, Guitar Hero, and Rock Band. He enjoys making artwork about a polite and well mannered dog named Barkley.


Thursday April 27, 2017 16:00 - 17:00
Haubentaucher Revaler Str. 99, 10245 Berlin

16:50

Miyö Van Stenis: Miyö's rooms, Sovereignty Realities

Censorship and political content in virtual environments - when VR becomes a tool for activism.

The artist will present her recent VR works, and discusses its themes, such as perceptions of Power, the current reality of Venezuelan politics, and linking philosophical concepts to the influence of video games on our understanding of violence and sexuality.


Artists
avatar for Miyö Van Stenis

Miyö Van Stenis

Artist and curator specialized in New Media Art, currently based in Paris. Her work explores in the technological field: interfaces, operating systems, softwares and devices involved in the Internet as an performative action where the value is the human pursuing the error or the limit but also has a series of projects related to the socio-political crisis in Venezuela. Her curatorial work is centered in the criticism and the aesthetics of new... Read More →


Thursday April 27, 2017 16:50 - 17:20
Taekwondo Studio Revaler Str. 99, 10245 Berlin

16:50

Kelly Wallick: Building Happy Communities

In this talk, Kelly will explore the challenges associated with managing communities comprised of industry professionals, who are often peers, superiors and/or students with their own priorities and time constraints. She will discuss the importance of building a strong foundation and how a little bit of planning can go a long way towards creating and sustaining a positive community that will stay active and feel valued.

Kelly will share the experience and lessons learned from founding and cultivating a community and network of over 400 independently focused companies and dozens of large scale partnerships globally via the Indie MEGABOOTH, along with her work for the IGF and co-organization of the indie festival BitSummit in Kyoto, Japan.

Each topic will provide descriptions, anecdotes, identifiable problems and actionable steps to take towards creating solutions applicable to a broad range of situations.


Artists
avatar for Kelly Wallick

Kelly Wallick

Indie MEGABOOTH
Kelly Wallick is the founder and President of the Indie MEGABOOTH – a showcase that brings indie games into the heart of conferences previously dominated by AAA budgets and an initiative that works to create support networks for small development teams. The Indie MEGABOOTH works with hundreds of game studios across multiple global showcases per year, including industry events such as the Game Developers Conference and E3, along with their... Read More →


Thursday April 27, 2017 16:50 - 17:30
Haubentaucher Revaler Str. 99, 10245 Berlin

17:00

Indie Arena presents: Under The Hood Sessions
See how the sausage is made! Developers from the Indie Arena bare all and show their nakes project files. This year we have three developers: David Stark from Airships: Conquer the Skies (http://zarkonnen.com/airships) will talk tentacle physics. Marcus Bäumer of Unforeseen Incidents (http://www.unforeseen-incidents.com) will discuss puzzle design and implementation for their adventure game. And Martin Nerurkar of Nowhere Prophet (http://www.noprophet.com) will show their implementation of card game content creation and mechanics.

Thursday April 27, 2017 17:00 - 18:00
Haubentuacher – Jägerhütte Revaler Str. 99, 10245 Berlin

17:20

Alfredo Salazar-Caro: VR Artists Reclaiming Their Realities, the DiMoDA Story

Alfredo Salazar-Caro is the co-founder of DiMoDA, the Digital Museum of Digital Art devoted to Digital/New Media Art. In his talk, he will explain how the DiMoDA building is intended as a home for contemporary digital art and incubator for new ideas, as well as an architectural contribution to the Internet’s Virtual landscape.

Conceived in 2013 by Alfredo Salazar-Caro and William Robertson, DiMoDA launched in November of 2015 and has since then toured the world in festivals, museums and galleries.


Artists
avatar for Alfredo Salazar-Caro

Alfredo Salazar-Caro

DiMoDA
Born in Mexico City, Mexico, Alfredo Salazar-Caro is a multimedia artist who lives and works between Mexico City, New York, Chicago, and the Internet. His works exist at the intersection of Portraiture/Self-Portraiture, installation, Virtual Reality, Video, and Sculpture. Recently his work has focused on exploring the way that Virtual simulation can affect someone’s perceived reality, for example by creating simulation in which one is... Read More →


Thursday April 27, 2017 17:20 - 17:50
Taekwondo Studio Revaler Str. 99, 10245 Berlin

17:30

George Buckenham: Very Quick And Very Slow
This is a talk about the durations that things happen at, from the nanosecond scale to the billions of years. Some of those things happen in videogames, but some don't. I know this is a videogame conference, but I hope you're okay with that.

Artists
avatar for George Buckenham

George Buckenham

George is a game designer, curator and bot maker. Here's some things they've worked on, maybe you'll recognize one of them: Beasts of Balance, Cheap Bots, Done Quick!, Now Play This, Wild Rumpus, Mutazione, Soft Landscapes, Panoramical, Tenya Wanya Teens. A lot of things! Wow.


Thursday April 27, 2017 17:30 - 18:00
Haubentaucher Revaler Str. 99, 10245 Berlin

17:50

Sos Sosowski: Virtual Weirdness, the Worlds of Sos
Session description coming soon.

Artists
avatar for Sos Sosowski

Sos Sosowski

Sos Sosowski
Mad Scientist of video games. Creator of McPixel, Thelemite and many other games you have never heard of.


Thursday April 27, 2017 17:50 - 18:20
Taekwondo Studio Revaler Str. 99, 10245 Berlin

18:00

Indie Arena Meetup
The Indie Arena meets for its fourth birthday. Founded as a community or independent game developers from all over Germany, Austria and Switzerland, A MAZE. is our home base. Here we get together to discuss the past and future of the community and to just hang out. If you're interested in joining us or in what we do, feel free to come by.


Thursday April 27, 2017 18:00 - 19:00
Haubentuacher – Jägerhütte Revaler Str. 99, 10245 Berlin

19:00

A MAZE. Blender Berlin – BIU invites and supported by Medienboard Berlin-Brandenburg, Kickstarter, BerlinBalticNordic.net, games:net berlinbrandenburg and GAME.
BIU.dev invites to A MAZE. Berlin Berlin 2017 

Supported by Medienboard Berlin-Brandenburg, Kickstarter, BerlinBalticNordic.net, games:net and GAME.

At A MAZE. / Berlin 2017 we are organizing an event where independent game developers from all over the world will get the opportunity to showcase their games to potential publishers and media. On Thursday April 27, from 7-10PM there will be a special event at Haubentaucher where you can meet over 20 handpicked independent developers showing their fantastic games! The event will be in classic A MAZE./ style: informal and relaxed with drinks and snacks. Plus, of course, the amazing opportunity to share contacts, network, discuss expectations, and meet developers.

Thursday April 27, 2017 19:00 - 22:00
Haubentaucher Revaler Str. 99, 10245 Berlin

19:00

Playful Collisions
For the 4th time the interdisciplinary workshop «Playful Collisions» of Zurich University of the Arts ZHdK), Subject Area in Game Design will take place at A MAZE Berlin in cooperation with Cologne Game Lab (CGL). During the three-day workshop interdisciplinary teams will develop interactive installations and physical games that finally will be presented at Urban Spree during the course of the festival. It’s a tough challenge the teams need to face, because they are asked to develop their projects in a given framework which will be unveiled on day one of the workshop.

The workshop outcomes aim to illustrate the fruitful collisions of games and performance and discuss games as social events.  

The presentation of the workshop will take place on April 27, 2017: 7 PM to 10 PM and on April 28, 2017 on 7 PM to 10 PM at Urban Spree, Berlin.

The workshop refers to the interdisciplinary Bachelor of Arts in Design modul (ZHdK) «Geodesic domes: Buckminster Fuller und sein Weltenmodell» headed by Prof. Margarete Jahrmann and Marco Bach.

Mentors:
Maike Thies, ZHdK Game Design
Florian Faller, ZHdK Game Design
Katharina Tillmanns, CGL, Cologne Game Lab

Support:
Tunay Bora, Master student, ZHdK Game Design

Links:
http://gamedesign.zhdk.ch
http://www.colognegamelab.de

Thursday April 27, 2017 19:00 - 22:00
Urban Spree Revaler Str. 99, 10245 Berlin

20:00

Super Open Sound System
An open sound system where everyone can come and play their music! Bring your tools and instruments, and sing up or play ad hoc! Everyone is welcome!

Artists
avatar for Sos Sosowski

Sos Sosowski

Sos Sosowski
Mad Scientist of video games. Creator of McPixel, Thelemite and many other games you have never heard of.


Thursday April 27, 2017 20:00 - Friday April 28, 2017 00:00
Urban Spree Revaler Str. 99, 10245 Berlin

21:00

Crows Crows Crows
Artists
avatar for William Pugh

William Pugh

Crows Crows Crows
WILLIAM PUGH!! IGF winning founder of Crows Crows Crows and co-creator of The Stanley Parable! He made Accounting for VR and often trails off halfway through.


Thursday April 27, 2017 21:00 - 22:00
Urban Spree Revaler Str. 99, 10245 Berlin

22:00

Sintecta
Sintecta is a furtive, storytelling-focused electronic producer, a banshee that shrieks trash frequencies and on occasion, hits a sweet spot. Their music resides in an ambiguous grey-area of heavy, textural, dark ambience, injected with pulse, harmony, and drive. Mood and experimentation, is at the heart of their work; soundscapes that paint themselves and tell their own stories; landscapes that explore the here and now, yet reach for the intangible. The core sound of Sintecta may also be more aptly described as 'tacky spoopy doof doofs.'

https://soundcloud.com/sintecta


Thursday April 27, 2017 22:00 - 23:00
Urban Spree Revaler Str. 99, 10245 Berlin

23:00

00:00

From Grotto
Moisture was running down these stone walls. Slowly dripping on to smaller stones which grew moss. They made fire. Suddenly, through a fuzzy haze they felt a breezing flow of air which they had never felt before. Urge filled their minds to exit this gloaming cave and embrace the outer. They came out. From Grotto. 

www.fromgrotto.bandcamp.com


Friday April 28, 2017 00:00 - 01:00
Urban Spree Revaler Str. 99, 10245 Berlin

01:00

Demo Scene Time Machine
Chiptune artist Demoscene Time Machine (David Whiting) and his brother, game developer Jonathan Whiting join forces for a special audiovisual set. David will perform danceable fakebit from his extensive back-catalogue, Jonathan will play along with lofi visual 'instruments'. First time we've tried this, we're pretty excited!

Demoscene Time Machine (audio) link: http://demoscenetimemachine.com
Jonathan Whiting (visual) link: http://jonathanwhiting.com


Friday April 28, 2017 01:00 - 02:00
Urban Spree Revaler Str. 99, 10245 Berlin
 
Friday, April 28
 

09:30

10:00

Jim Crawford: Reactive Game Design in the Frog Fractions 2 ARG
The Frog Fractions 2 Kickstarter succeeded on the promise that I would provide no future information about the game, or its release. The Frog Fractions 2 ARG is how I remained engaged with the FF2 backer community. It's also how I eventually delivered the game to the community, in a way that felt satisfying while still being in the spirit of the Kickstarter.

This was all executed on nearly no budget, with nearly no plan, and was extremely well-received, collecting several awards. How did this happen? Come see this talk and maybe we can figure it out together!

Artists
avatar for Jim Crawford

Jim Crawford

Twinbeard
Jim Crawford has been making video games for decades, but noone noticed til he moved to Berkeley and started making friends with game journalists. Since making Frog Fractions, he's told day jobs to screw off and is riding the making games train until the conductor realizes he forgot to buy a ticket.


Friday April 28, 2017 10:00 - 10:30
Haubentaucher Revaler Str. 99, 10245 Berlin

10:00

The Devolution of Thumper – An Exhibition

Exhibition of the 7 year development process of Thumper. More than 10 playable prototypes, in between versions and level editors. Track down the evolution of Thumper, its features and aesthetics by comparing versions to each other.

How did the game change during its development? Why? Which features were added? Which were taken away? When? What were the interesting design challenges? What was the original vision of the game? How did the idea emerge? How did certain features evolved into their final version?

The exhibition is part of Devolution #3: Thumper, a cooperation between A MAZE. / Berlin 2017, Drool LLC and Game Design // BTK.


Friday April 28, 2017 10:00 - 17:00
Haubentaucher Revaler Str. 99, 10245 Berlin

10:30

Melanie Taylor: Orwell: Creating Emotional Impact Through Mechanics and Visuals

Orwell is a privacy invasion thriller exploring contemporary themes of security, privacy, and our interpretation of online information in a way that only a game can. It has received critical acclaim from players and media worldwide. This talk will explain how we primed the player using mechanics, user interface and words in line with the game’s narrative in order to put them in a state of mind that made the fictional online world feel believable and immersive. It will also explore how repetition and routine in game mechanics can be used as a tool to make story arcs and player choices feel more impactful.


Artists
avatar for Melanie Taylor

Melanie Taylor

Osmotic Studios
Mel is co-founder, lead artist and business manager at Osmotic Studios. The trio from Hamburg are committed to making games with narrative and personal resonance that challenge players to reflect on the world around them. | | Osmotic Studios released their first full game, Orwell, in October 2016.


Friday April 28, 2017 10:30 - 11:00
Haubentaucher Revaler Str. 99, 10245 Berlin

11:00

Arcane Circus: Chicken in the Wall – Pataphysics: The Science of Imaginary Solutions

When playing games, we don’t question why rats drop gold or why carrying a leaf allows us to fly. Players frequently accept unusual logic that defies the rules of the world we live in. In other words: players accept things that make no sense in the metaphysical world but make perfect sense in a pataphysical one.

Pataphysics is the science of imaginary solutions, pioneered by French absurdist Alfred Jarry in the early 1900s. Jarry could have never fathomed an entire art movement 100 years later based on his imaginary science and yet here we are! Video game developers make use of pataphysics all the time but many don’t realize it.

Arcane Circus will offer you a crash course in pataphysics. We will cover the history of pataphysics, analyse how games have been using it thus far and suggest how you can apply pataphysics to your own games.


Artists
avatar for Molly Heady-Carroll & Erik van Wace

Molly Heady-Carroll & Erik van Wace

Arcane Circus
Arcane Circus is a two-person studio based in the Netherlands and the creators of "Crap! I'm Broke: Out of Pocket". Arcane Circus strives to create games that are peculiar, varied, quirky and lovingly crafted with a strong, creative voice. | | At your service.


Friday April 28, 2017 11:00 - 11:30
Taekwondo Studio Revaler Str. 99, 10245 Berlin

11:00

Brie Code: Love Drugs
We live now in a constant state of shock. My friends who don't like video games look to art and entertainment for relief. They aren't interested in adrenaline. They are interested in care and characters. But it's not only for cultural reasons that my friends prefer care to shock. There's also an underlying physiological reason. It has something to do with stress reactions. And this holds a key to the future of the games industry.

Artists
avatar for Brie Code

Brie Code

Tru Luv Media
Brie Code is a speaker, writer, and the CEO and creative director of Tru Luv Media, a tiny video game studio that makes games with people who don’t like games. Previously she was a lead programmer at Ubisoft Montreal on the soft, ethereal game Child of Light and three Assassin’s Creed games. Her favourite games are Skyrim and the Colonel’s Bequest.


Friday April 28, 2017 11:00 - 11:30
Haubentaucher Revaler Str. 99, 10245 Berlin

11:00

The Devolution of Thumper – Exhibition Tour with Brian Gibson
Capacity for this session is limited, spots will be assigned on a first-come first-served basis: we recommend meeting in The Devolution of Thumper exhibition area at least 20 minutes before the starting time.

For the ultimate insight into the development of Thumper and its aesthetics. A guided tour through the exhibition with one of the designers of the game. Complementing the exhibited versions and level editors by background information, secrets and anecdotes.

The exhibition is part of Devolution #3: Thumper, a cooperation between A MAZE. / Berlin 2017, Drool LLC and Game Design // BTK.

Artists
avatar for Brian Gibson

Brian Gibson

Drool
Brian Gibson is a musician and artist based out of Providence, Rhode Island. He is best known as the bassist for the band Lightning Bolt. He’s worked as an artist on many games including Amplitude, Guitar Hero, and Rock Band. He enjoys making artwork about a polite and well mannered dog named Barkley.


Friday April 28, 2017 11:00 - 12:00
Haubentaucher Revaler Str. 99, 10245 Berlin

11:00

Lex Roberts: Everything is a Keyboard
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

— — — — —

Learn how to use the Arduino microcontroller to turn anything into a keyboard, build your own custom game controller, using the same techniques we use at the UK's National Videogame Arcade.

Bring an object to turn into a controller. A cardboard box, a shoe, a plastic toy? Anything with some space inside and that you can make holes in! This workshop is suitable for complete beginners. You'll learn how to make holes for buttons, solder the buttons in, and program an Arduino to make it press keyboard keys!

Note: a 15 EUR fee will be required to cover material costs – you will get to keep the controller you built at the end of the workshop.

Intended audience: Anybody

Requirements: No previous experience required.

Tools participants should bring: Laptop computer with the Arduino IDE installed (https://www.arduino.cc/en/Main/Software) and this arduino library downloaded: http://playground.arduino.cc/Code/Bounce. Participants can share a computer.

Artists
avatar for Lex Roberts

Lex Roberts

National Videogame Arcade
Lex is the Head of Engineering at The National Videogame Arcade in the UK. They maintain the exhibitions (usually by turning them off and on again) and build new games and experiences. They can often be found trying to break, fix or hack something... Unless there's an animal nearby that needs petting.


Friday April 28, 2017 11:00 - 14:00
Haubentaucher – Pergola Revaler Str. 99, 10245 Berlin

11:30

Nicolae Barbece: You Suck at Showcasing Your Game
Showing a game at an event like PAX, GDC or E3 is a daunting prospect, with a huge amount of different problems to consider. If you've never shown a game before, it can be intimidating to imagine yourself competing on the same floor with every other game out there. Your first time showcasing a game won't be easy - but this talk will arm you with what you need to know so you make it worthwhile. This talk will teach you how to present and talk about your game, how to build a booth with cardboard and duct tape, why flyers are horrible, how to optimize the play session to fit the harsh environment of the show floor, how the focus should be on building relationships instead of selling copies and overall, how to take advantage of being at a gaming event as a developer.

Artists
avatar for Nicolae Berbece

Nicolae Berbece

Those Awesome Guys
Nicolae Berbece is an indie game developer from Romania and the designer of Move or Die, the friendship ruining party game. He founded his own company "Those Awesome Guys", where he teams up with developers from all over the world in order to create highly polished games. He is also the creator of the "Free Controller prompts pack" used in tens of games, including Mega Man Legacy, Postal, Shadow Warrior 2 and several others.


Friday April 28, 2017 11:30 - 12:30
Taekwondo Studio Revaler Str. 99, 10245 Berlin

11:30

Alex Camilleri, Claudia Molinari, Matteo Pozzi: Drawing from Your Identity to Make Unique Games - A Round Trip Through Concept Generation
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

— — — — —

Our own identity is inevitably reflected into the games we make. Personal life and anecdotes, 'zeitgeist', culture, country and family of origin, all these diverse elements of identity are getting more and more visible as themes for story-driven games, either autobiographical or historically-set.

But what if we try to apply the notion of our identity as gamemakers not only to the aesthetics/semantics of a game concept but to its very mechanics? Goal of the workshop is to collectively experiment such a different approach by taking a two-hour 'round trip' through concept generation. First, analysing conventional game genres and mechanics and finding narrative elements that connect them to our identity; then, moving backwards elaborating and enriching different game mechanics by drawing from these narrative elements and from our own identity.

Intended audience: Game designers and writers, but everyone is welcome

Requirements: Average knowledge of conventional game genres and mechanics, no specific skills required

Tools participants should bring: 
Pen & paper (notebook is optional)

Artists
avatar for Alex Camilleri

Alex Camilleri

Game designer interested in the connection between videogames and personal life stories. Author behind Memoir En Code: Reissue, he is now part of Frictional Games. Founder of Kalopsia Games and co-founder of the Italian game collective Contralto.
avatar for Claudia Molinari

Claudia Molinari

We Are Müesli
Claudia is a 2D artist, illustrator and visual-teller with experience in directing design projects and a passion in folk tales. Ambassador of diversity in gamemaking, she's one half of Milan-based independent design studio We Are Müesli, focusing on narrative games on cultural, historical and artistic topics (CAVE! CAVE! DEUS VIDET., Venti Mesi, The Great Palermo). Currently working on local co-op SIHEYU4N. Co-founder of Italian game... Read More →
avatar for Matteo Pozzi

Matteo Pozzi

We Are Müesli
Matteo is a creative writer with years of experience in diverse forms of storytelling, from screenwriting for television to narrative design for games. He's one half of Milan-based independent design studio We Are Müesli, focusing on narrative games on cultural, historical and artistic topics (CAVE! CAVE! DEUS VIDET., Venti Mesi, The Great Palermo). Currently working on local co-op SIHEYU4N. Co-founder of Italian game collective... Read More →


Friday April 28, 2017 11:30 - 13:30
Haubentaucher – Big Heaven Revaler Str. 99, 10245 Berlin

11:50

A MAZE. Masterclass: Mel Croucher in conversation with Emilie Reed
The A MAZE. masterclasses are 1 hour long in-depth conversations between a writer and a veteran of the game scene. This year Emilie Reed (The Arcade Review) is going to talk with Mel Croucher, credited for setting up Automata, the first games company in the United Kingdom, and celebrated as the father of the British videogames industry.

Artists
avatar for Mel Croucher

Mel Croucher

Mel Croucher is the father of British videogames. He created the first UK videogames company, the first videogame soundtrack, the first broadcast of videogames by radio, the first interactive movie, the first real-world quest, the first million user viral campaign. No wonder he looks like shit.
avatar for Emilie Reed

Emilie Reed

Emilie Reed is currently a PhD student at Abertay University, investigating exhibitions of videogames in art institutions. She recently co-curated The Blank Arcade as part of FDG-DIGRA 2016, and her writing appears in The Arcade Review and Critical Hits: An Indie Gaming Anthology.


Friday April 28, 2017 11:50 - 12:50
Haubentaucher Revaler Str. 99, 10245 Berlin

13:00

Luis Wong: FAQ: China for Indie Game Developers

The Chinese game industry is booming. Since 2015, when Steam and consoles started operations in China, the number of local players has grown exponentially. While most of the analysis focuses on big AAA games, the interest for independent games has been growing silently. This has also created a local movement of game developers and supporters that are now starting to create and organize their own games and events. In this talk, I will give a quick overview of what’s happening in the local game scene in China and answer some of the most frequently asked questions about the game industry in the Middle Kingdom.


Artists
avatar for Luis Wong

Luis Wong

Luis is currently in charge of the overseas operations of Indienova, a Chinese publisher focused on indie games. He's also Head of Studio at LEAP, a game studio based in Lima, Peru. Previously, he worked at the Guangzhou office of NetEase in China and received a Master degree from the National School of Games in France.


Friday April 28, 2017 13:00 - 13:30
Taekwondo Studio Revaler Str. 99, 10245 Berlin

13:10

Johnnemann Nordhagen: A Different Kind of Narrative Game: Where the Water Tastes Like Wine

How does curating and writing a game change if that game is an anthology of stories, rather than having a single narrative? This talk discusses the creative and production challenges behind such an effort. Where the Water Tastes Like Wine has more than 16 different writers, each writing a story that orbits the central themes of the game. As you might imagine, coordinating that effort and tying the resulting output together in a way that makes sense was a challenge. Come to hear how our team dealt with the challenge and the lessons we learned.


Artists
avatar for Johnnemann Nordhagen

Johnnemann Nordhagen

Johnnemann is the founder of Dim Bulb Games, working on the narrative adventure Where the Water Tastes Like Wine. He has previously worked on Gone Home, the Bioshock series, and Sony's Research and Development team.


Friday April 28, 2017 13:10 - 13:40
Haubentaucher Revaler Str. 99, 10245 Berlin

13:30

Jim Munroe – How the Game Curious Program Surprised Us

The Game Curious program is a simple one on the surface. For six weeks, we provide thematically linked games to be played and discussed by people who don’t consider themselves gamers. This is followed by six weeks of basic game instruction, ending in a showcase of the new games.

It was begun by Sagan Yee in 2013, and of the dozen or so initiatives we run, it has had the biggest impact on our organization. This talk will discuss the surprising impact of a program with the modest intent of expanding the circle of game enthusiasts, and how you might apply some of our learnings to your region.



Artists
avatar for Jim Munroe

Jim Munroe

Hand Eye Society
Jim Munroe is a “pop culture provocateur” according to the Austin Chronicle. Aside from his novels and movies, he is known for writing IndieCade Grand Jury winner Unmanned with Molleindustria. He helped found The Hand Eye Society, an incorporated videogame arts not-for-profit organization in Toronto.


Friday April 28, 2017 13:30 - 14:00
Taekwondo Studio Revaler Str. 99, 10245 Berlin

13:40

Ivan Notaros: Eulogy for Abandoned Worlds
What happens to the grand ideas, experiments and projects we abandon? Do we damn them, bury them, run away from them, salvage them, flambé them, do we try hard to forget them, or do they forever haunt us? A lighthearted guided tour through deserted gamescapes.

Artists
avatar for Ivan Notaros

Ivan Notaros

Ivan is a jack of all digital trades from Belgrade, Serbia. He spends most of the time jumping from a project to project prototyping ideas as they flow into his mind. With a background in architecture and photography, he is mostly interested in procedural generation and first person experiences.


Friday April 28, 2017 13:40 - 14:10
Haubentaucher Revaler Str. 99, 10245 Berlin

14:00

Sos Sosowski: Commodore 64 Game Making Workshop
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

— — — — —

During this workshop we will learn the basics of Commodore 64 game programming. We will not be using modern tools, instead we will write assembly code right into the C64 memory. We will handle joystick input to move a sprite on the screen and detect collisions. C64 programming is much easier than modern game creation even with the use of assembly. The goal is to get people inspired and excited about C64 game making.

Intended audience: Programmers and designers.

Requirements: Know binary.

Tools participants should bring: 
Computer with http://misc.sos.gd/c64workshop.zip downloaded.

Artists
avatar for Sos Sosowski

Sos Sosowski

Sos Sosowski
Mad Scientist of video games. Creator of McPixel, Thelemite and many other games you have never heard of.


14:00

Game Exhibition
Access to general public from 14:00 to 20:00: 8€ (10 years old and under: free) 
Access to general public from 20:00 to 01:00: 15€ (includes music performances) 
Access to festival ticket holders: free 

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover virtual reality experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

The public exhibition consists of:

  • 25 Nominees and 10 Honorable Mentions for the A MAZE. Awards 2017
  • The Brain 3 – Story Lab in cooperation with Institut français Deutschland and Polish Institute Berlin
  • The Science Game Collection in cooperation with CRI Paris
  • Watermelon Game Jam Showcase (#melongamejam)
  • Playful Collisions Workshop presentation by zHdk and Cologne Gamelab
  • Open Screens


Friday April 28, 2017 14:00 - Saturday April 29, 2017 02:00
Urban Spree Revaler Str. 99, 10245 Berlin

14:10

Ben Myres: Africa Is Not a Genre: Game Design Movements From Lagos to Casablanca

While the developing 'canon' of independent games rolls forward, enveloping Western creator's delightful vignette and personal games, we hear little of the important work emerging out of Africa.

Moreover, games coming out of the continent are often written about with the unfortunate 'Africa is a country' trope. This talk will unravel the rich tapestry of diverse creators and works coming out of Africa. From Nigeria's prolific pastiche pastures to Cameroon's search for an iconic African RPG, this talk will explore cultural, economic, and social contexts that nurture certain design movements around Africa.

Contextual issues we'll explore include creators' issues with selling directly to local players, many of whom might not be interested in playing locally created works. Some studios survive entirely off selling to their country's Western-based diaspora.

This discussion will both be a crash course in the history of games development around Africa as well as an analysis of African creator's visions and processes. For the most part, we'll focus on why certain design trends are emerging from specific countries.


Artists
avatar for Ben Myres

Ben Myres

Nyamakop
Ben Myres is a game designer, curator, and digital artist. He is the co-founder of South African indie studio, Nyamakop; programme manager of A MAZE. / Johannesburg; and co-organiser of [Resting] Glitch Face, a Johannesburg experimental games party. | | Ben has never played a Zelda game (sorry).


Friday April 28, 2017 14:10 - 14:40
Haubentaucher Revaler Str. 99, 10245 Berlin

14:30

The Devolution of Thumper – Brian Gibson in conversation with Csongor Baranyai

An in-depth interview with Brian Gibson about the development of Thumper.
How to make a game like rhythm, like audiovisual violence?

How did the game change during its development? Why? Which features were added? Which were taken away? When? What were the interesting design challenges? What was the original vision of the game? How did the idea emerge? How did certain features evolved into their final version?

The conversation is part of part of Devolution #3: Thumper, a cooperation between A MAZE. / Berlin 2017, Drool LLC and Game Design // BTK.

Artists
avatar for Csongor Baranyai

Csongor Baranyai

Berliner Technische Kunsthochschule (BTK)
Game and narrative designer Csongor Baranyai has more than 10 years of experience in the game and interactive media industry. He studied film and television dramaturgy/ script writing at the Hochschule für Film und Fernsehen (HFF) in Potsdam/ Babelsberg. He has worked as game designer and conceptioner for several companies as a contracted employee. Since 2008 he has worked on various projects as freelancing game designer, narrative... Read More →
avatar for Brian Gibson

Brian Gibson

Drool
Brian Gibson is a musician and artist based out of Providence, Rhode Island. He is best known as the bassist for the band Lightning Bolt. He’s worked as an artist on many games including Amplitude, Guitar Hero, and Rock Band. He enjoys making artwork about a polite and well mannered dog named Barkley.


Friday April 28, 2017 14:30 - 15:30
Taekwondo Studio Revaler Str. 99, 10245 Berlin

14:40

Pietro Righi Riva: One Narrative Game for Non-Players – From Concept to Pitch Based on the Rejecta Manifesto
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

— — — — —

In two hours we will split in groups of five and come up with ideas for narrative games that can appeal to an audience of non-gamers.

The workshop will start off with a very brief presentation of the rejecta manifesto for non-traditional playable media. Based on these ten points, we will start preparing a pitch for a new game which we will present to all workshop participants during the last 30 minutes.

Preparing the pitch will focus on choosing literary reference material, leveraging performative arts, avoiding typical game conventions, imagining a self-completing structure, and planning for a very brief development cycle.

Intended audience: Creators interested in designing non-traditional narrative game experiences.

Requirements: For game designers, it is recommended that participants have gone through the full production of a video game before. For people coming from other backgrounds there are no requirements.

Tools participants should bring: 
Pen and paper, optionally a laptop computer.

Artists
avatar for Pietro Righi Riva

Pietro Righi Riva

Santa Ragione
Pietro Righi Riva is an Italian game designer, artist, and academic. Since 2010, he has been co-directing the indie game studio Santa Ragione, where he created many successful board games and video games such as Escape From The Aliens in Outer Space, FOTONICA, MirrorMoon EP, and Wheels of Aurelia. His work has been on display at the Venice Biennale and the MCA in Chicago.


Friday April 28, 2017 14:40 - 16:40
Haubentaucher – Big Heaven Revaler Str. 99, 10245 Berlin

15:00

Liz Mercuri: Interactivity in Virtual Reality
2016 was dubbed the "Year of VR" with consumers welcoming VR into their homes and with the rise of mobile VR, becoming more accessible than ever. But what did 2016 teach us about VR? This talk first takes a brief glance back at what 2016 offered in terms of innovation and hardware in VR before sharing lessons learned from the development community regarding interactivity in VR in areas such as visuals, audio and user input. This talk aims to give developers new to the field of VR, the information and tools required to go forth and create and innovate, pushing the potential of the pioneering field of VR.

Artists
avatar for Liz Mercuri

Liz Mercuri

Educational Evangelist, Unity Technologies
Liz Mercuri is an Educational Evangelist at Unity Technologies, where she enjoys educating and inspiring the next generation of game developers. A Women in Games Ambassador and recent Computer Game Software Development graduate herself, she realises the importance of empowering and instilling confidence in developers and promoting diversity in the development community. In 2014, Liz was gratefully awarded a Prince William Scholarship, a... Read More →


Friday April 28, 2017 15:00 - 15:50
Haubentaucher Revaler Str. 99, 10245 Berlin

15:30

Liburn Jupolli, Mourdjen Bari: Science Meets Games
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

— — — — —

A presentation of scientific games and a discussion moderated and lead by two representatives from GameLab of CRI-Centre de Recherche Interdisciplinaire in Paris.

Some of the ideas and topics of discussion are:

  • Where do science and games meet?
  • What are the most successful scientific games so far?
  • What makes a game truly educational in terms of science? (Science-themed vs science-based)
  • What kind of learning is best done with games vs. other media?
  • When and how should games be used in schools?
  • What makes a citizen science game work well?
  • What do non-scientists get out of participating?
  • What are the ethics around using scientific knowledge to improve retention, and do they exploit players?
  • What are the ethics around tracking players and their gameplay?
  • There seems to be a lack of interesting art styles in scientific games. Why is that?
  • Is this a symptom of a larger gap between art and science, and if so, how to bridge it?
  • Where would biology hackers see a need for a game?

Intended audience: 
Scientists, Designers, Biohackers anyone interested in scientific games.

Requirements: None.

Tools participants should bring:
None.

Artists
avatar for Liburn Jupolli

Liburn Jupolli

Liburn Jupolli (born 11 December 1989 in Pristina, Kosovo) is an Albanian musician from Kosovo. | | From the age of 12 he began to compose and to study music theory and composition taking private lessons in parallel with piano studies. Finished primary and high school of music in piano studies and 2 years of composition with prof. Zeqiria Ballata at the University of Prishtina. Since 2004 he has written music for theater, film, animation... Read More →


Friday April 28, 2017 15:30 - 17:00
Haubentaucher – Pergola Revaler Str. 99, 10245 Berlin

15:50

Know Your Worth: The Money Panel, with Astrid Mie Refstrup, Bram Michielsen, Gemma Thomson, Kelly Wallick, Shailesh Prabhu – moderated by Sabine Harrer
Money, self-worth, building a career: This panel talks facts & numbers around the taboo topic of $$. What are fair working conditions for game devs, speakers, event organisers? Why do we often do work for free? What’s broken, and what’s good about the system right now? How can we fight to raise our worth and stay sane at the same time?

Moderators
avatar for Sabine Harrer

Sabine Harrer

Sabine is a cultural researcher, writer, and member of the Copenhagen Game Collective. Her work has included game design and research on subjects like loss and grief, sexuality, gender and colonialism.

Artists
avatar for Bram Michielsen

Bram Michielsen

The House of Indie
Co-founder of THE HOUSE OF INDIE, an Antwerp-based non-profit that supports the global indie game scene through several initiatives, such as indie game festival SCREENSHAKE; and HEADSTART, an international summer school for indie game developers.
avatar for Shailesh Prabhu

Shailesh Prabhu

Yellow Monkey Studios
Shailesh Prabhu is a Game Designer from India who has been making games for over eleven years. He founded Yellow Monkey Studios and has been the recipient of numerous game design and entrepreneurship awards around the world. He has worked on “Bluk”, “One More Pass”, “Socioball”, “HUEBRIX”, “It’s Just a Thought” among others. He has also held advisory positions at NASSCOM’s... Read More →
avatar for Astrid Mie Refstrup

Astrid Mie Refstrup

CEO Triple Topping Games, Head of Nordic Game Jam, Vice Chair IGDA Denmark, Games Week Denmark.
avatar for Gemma Thomson

Gemma Thomson

CEO & Designer, Kaludoscope
I'm a game designer, part-time lecturer, community organiser, and CEO of Sweden/UK-based games studio Kaludoscope. A frequent attendee of festivals, game jams and conferences, I'm also an occasional speaker on topics around advocacy, and the craft of making inclusive games. The rest of the time I tend to lurk behind a camera, or around railways somewhere.
avatar for Kelly Wallick

Kelly Wallick

Indie MEGABOOTH
Kelly Wallick is the founder and President of the Indie MEGABOOTH – a showcase that brings indie games into the heart of conferences previously dominated by AAA budgets and an initiative that works to create support networks for small development teams. The Indie MEGABOOTH works with hundreds of game studios across multiple global showcases per year, including industry events such as the Game Developers Conference and E3, along with their... Read More →


Friday April 28, 2017 15:50 - 16:50
Haubentaucher Revaler Str. 99, 10245 Berlin

17:00

Henrike Lode: WTF Am I Doing? A Performance Piece about Games and Empathy
A performance piece about the inner monologue of someone trying to make meaningful games. Can we create empathy through games? Can we use them to connect to other people? Or is this just masturbatory self-therapy? What impact can our games really make?

Artists
avatar for Henrike Lode

Henrike Lode

Lohika
Henrike Lode is Creative Director of the Copenhagen-based game studio Lohika where she develops learning games like Machineers and To Be A Whale. She was a lecturer for Game Development at the ITU, currently teaches Game Design with a purpose at KADK, and co-organizes Nordic Game Jam.


Friday April 28, 2017 17:00 - 17:30
Taekwondo Studio Revaler Str. 99, 10245 Berlin

19:00

A MAZE. / Berlin 2017 Award Ceremony – hosted by William Pugh, music by Namosh
And the winners are...

Moderators
avatar for William Pugh

William Pugh

Crows Crows Crows
WILLIAM PUGH!! IGF winning founder of Crows Crows Crows and co-creator of The Stanley Parable! He made Accounting for VR and often trails off halfway through.

Artists
avatar for Jim Crawford

Jim Crawford

Twinbeard
Jim Crawford has been making video games for decades, but noone noticed til he moved to Berkeley and started making friends with game journalists. Since making Frog Fractions, he's told day jobs to screw off and is riding the making games train until the conductor realizes he forgot to buy a ticket.
avatar for Daniel Ernst

Daniel Ernst

Daniel Ernst is an interactive illustrator based in The Netherlands. After working in the game industry for multiple years he decided to put his research on storytelling through illusions and his love for everything 3D into practice and apply it to VR. This amalgamation resulted in an ongoing series of fantastical dioramas for virtual reality called The Shoebox Diorama. The series now consists of 'Blocked In', 'Der Grosse Gottlieb' and 'The... Read More →
avatar for Trine Laier

Trine Laier

Trine Laier has worked with animation, art and games since 1991. In 2012 she graduated with the 1. prototype of the personal documentary game: Cosmic Top Secret. It was nominated Best Artistic Achievement in 2013 and won Most Amazing Game at A MAZE. / Berlin 2016 and will be released Fall 2017.
avatar for Henrike Lode

Henrike Lode

Lohika
Henrike Lode is Creative Director of the Copenhagen-based game studio Lohika where she develops learning games like Machineers and To Be A Whale. She was a lecturer for Game Development at the ITU, currently teaches Game Design with a purpose at KADK, and co-organizes Nordic Game Jam.
avatar for Pietro Righi Riva

Pietro Righi Riva

Santa Ragione
Pietro Righi Riva is an Italian game designer, artist, and academic. Since 2010, he has been co-directing the indie game studio Santa Ragione, where he created many successful board games and video games such as Escape From The Aliens in Outer Space, FOTONICA, MirrorMoon EP, and Wheels of Aurelia. His work has been on display at the Venice Biennale and the MCA in Chicago.


Friday April 28, 2017 19:00 - 20:30
Haubentaucher Revaler Str. 99, 10245 Berlin

19:00

Playful Collisions
For the 4th time the interdisciplinary workshop «Playful Collisions» of Zurich University of the Arts ZHdK), Subject Area in Game Design will take place at A MAZE Berlin in cooperation with Cologne Game Lab (CGL). During the three-day workshop interdisciplinary teams will develop interactive installations and physical games that finally will be presented at Urban Spree during the course of the festival. It’s a tough challenge the teams need to face, because they are asked to develop their projects in a given framework which will be unveiled on day one of the workshop.

The workshop outcomes aim to illustrate the fruitful collisions of games and performance and discuss games as social events.  

The presentation of the workshop will take place on April 27, 2017: 7 PM to 10 PM and on April 28, 2017 on 7 PM to 10 PM at Urban Spree, Berlin.

The workshop refers to the interdisciplinary Bachelor of Arts in Design modul (ZHdK) «Geodesic domes: Buckminster Fuller und sein Weltenmodell» headed by Prof. Margarete Jahrmann and Marco Bach.

Mentors:
Maike Thies, ZHdK Game Design
Florian Faller, ZHdK Game Design
Katharina Tillmanns, CGL, Cologne Game Lab

Support:
Tunay Bora, Master student, ZHdK Game Design

Links:
http://gamedesign.zhdk.ch
http://www.colognegamelab.de

Friday April 28, 2017 19:00 - 22:00
Urban Spree Revaler Str. 99, 10245 Berlin

20:00

Ed Vielante
Ed's been collecting reggae since the mid-90s and enjoys sharing his love of King Tubby, Scientist and early dancehall while wearing shiny track suits.


Friday April 28, 2017 20:00 - 22:00
Urban Spree Revaler Str. 99, 10245 Berlin

20:00

Super Open Sound System
An open sound system where everyone can come and play their music! Bring your tools and instruments, and sing up or play ad hoc! Everyone is welcome!

Artists
avatar for Sos Sosowski

Sos Sosowski

Sos Sosowski
Mad Scientist of video games. Creator of McPixel, Thelemite and many other games you have never heard of.


Friday April 28, 2017 20:00 - Saturday April 29, 2017 00:00
Urban Spree Revaler Str. 99, 10245 Berlin

22:00

Debmaster
Julien Deblois aka Debmaster felt in the music industry by mistake. He was nothing else than a countryside video games player in the 90's (and drumer in a grind death metal band). Installing random software was also his hobby. He randomly made electronic music with some of them, uploaded randomly a folder with his video games player nick name (Debmaster) on soulseek and from here every started. A guy downloaded this secret folder, he was the boss of Egotwister (the best french diy label for sure). This label advised 2 young guys to release Debmaster on a new label, Hip Notik Records in 2005. These two guys were hyperactive young students (and golf players). Thanks to them, Debmaster had the opportunity to make a rap album in 2006 with the best mcs of the west coast universe (subtitle, existereo, inoe oner, curse ov dialect, bleubird). 1 year later he was on tour with theses super rappers. He has no choice, he has to be good and follow the train of dopeness.

After this "french" period, he moved in Berlin where he had the time to know more about himself. His music transformed in something larger than "beat for rap". He is now a 33 year old "experienced berliner producer" who plays wild electronic music between slow rap to footwork to 8bit & punk noisy synths. After 6 albums and eps (last one with Dj Die Soon), remixes (Patric Catani, Blackbird, ), productions (Thavius Beck, Riddlore) he still doesn't understand where he is going but he is going stronger with more new projects, new collaborations and new shows.


Friday April 28, 2017 22:00 - 23:00
Urban Spree Revaler Str. 99, 10245 Berlin

23:00

Patric Catani
Patric Catani, the Berlin based power player is responsible for about 90 album releases and countless remixes since 1993. He started with Hardcore techno and Breakbeats in the early 90s on the Amiga computer and released his first album in the age of 16. In 1997 he released the first Commodore 64 tribute album “The horrible plans of Flex Busterman” which was a fictive video game soundtrack including a whole game manual + characters + videos.  Besides his projects Candie Hank, Xberg Dhirty6 Cru, ILL TILL, Driver & Driver and Toytone, he produced a lot of  the Puppetmastaz hits, music for Chilly Gonzales, Angie Reed and many more. Still, he followed the idea of making video game soundtracks and is working with the San Diego based game makers The Behemoth since 2011. Lots of people might know their games Alien Hominid, Castle Crashers and BattleBlock Theater and a worldwide community has their eyes on their new baby “Pit People” coming out in its final version this year.
Patric will play a mix of his video game music in a mix with chipcore, bass and edgy psychedelic electronica. Fans of the video games mentioned above gonna feel right at home. All the others be invited to Catanis colourful universe where comic worlds meet a direct humorous and mindblowing live experience.

www.patric-catani.com


Friday April 28, 2017 23:00 - Saturday April 29, 2017 00:00
Urban Spree Revaler Str. 99, 10245 Berlin

00:00

Look No Computer Mom
Hello, my name is Sam. I run LOOK MUM NO COMPUTER which aims to make DIY and tech stuff as fun as possible. You might remember Synth Bike along with other crazy synths. 

Im currently Aiming to put out atleast 1 video a week, be it a How to, a Creation or some music!

https://www.facebook.com/LOOKMUMNOCOMPUTER


Saturday April 29, 2017 00:00 - 01:00
Urban Spree Revaler Str. 99, 10245 Berlin

01:00

DJ Die Soon
Daisuke Imamura, known as DJ Die Soon, is a Japanese musician, DJ, illustrator and manga
artist based in Berlin, Germany. Obsessed with horror themes, he creates an artistic universe by weaving demon masks, Manga and other elements of japanese culture into his drawings but also into his music, one inducing the other, either way...

Die Soon’s live concerts, albums, exhibitions and publications are followed by a growing public
attracted by the approach his original art. He recently released a EP “Sammo Hung Quest II: Cursed Demons Season” from Berlin label Le petit Mignon.

www.djdiesoon.tumblr.com


Saturday April 29, 2017 01:00 - 02:00
Urban Spree Revaler Str. 99, 10245 Berlin

02:00

DJ Storno
He got the pink punk bleep! Since 2006, DJ Storno a.k.a. Thorsten S. Wiedemann is travelling
through the world of pixels. His legendary "storno 8bit sessions" have brought top chiptune artists and glitch punk musicians to Berlin. He is also the founder and director of the A MAZE. - International Independent Games and Playful Media Festival in Berlin, Johannesburg and soon Havana. www.a-maze.net


Saturday April 29, 2017 02:00 - 03:00
Urban Spree Revaler Str. 99, 10245 Berlin
 
Saturday, April 29
 

12:00

Berlin Mini Game Jam – A MAZE. Edition (free, no festival ticket needed)
Important note: this event is independently organised by the Berlin Mini Game Jam team and it's free to attend for everyone, no A MAZE. festival ticket needed! It will take place in a different location from the rest of the festival, in another neighbourhood – see location details below.

If you have any questions about this event get in touch directly with the organisers, via email (berlinminijam@googlegroups.com).

You can find more details about the Berlin Mini Game Jam on their site: http://www.berlinminijam.de/p/about.html

Facebook event page: https://www.facebook.com/events/1474776002533482/

Meetup event page: https://www.meetup.com/game-developers-berlin/events/239274145/

Welcome to Berlin Mini Gamedev Jam, A MAZE. afterjam edition! Artists, designers and all others who want to be part of the game creation process are invited to our monthly event for experimenting with creating small games!

Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.

Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned. 

Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don't worry if you don't know anybody yet: You're quite welcome too.

Schedule:

12:00 Doors open (5th floor), write nametags, get to know people 
12:20 Vote on themes via vote.berlinminijam.de 
12:40 Info speech & theme announcement 
13:00 Jam Starts, 3rd floor opens 
21:00 End presentations start (3rd floor) 
22:00 Socialize & play games

 

How to get in (see also map below):

There are two gates. At the one closer to Kottbusser Tor, reach through the bars to open the door. If both are locked, call Iwan via 015781987797. 

Saturday April 29, 2017 12:00 - 22:00
co.up Adalbertstraße 8, 10999 Berlin

12:00

Game Exhibition
Access to general public from 12:00 to 20:00: 5€ (10 years old and under: free) 
Access to general public from 20:00 to 01:00: 15€ (includes music performances) 
Access to festival ticket holders: free 

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover virtual reality experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

The public exhibition consists of:

  • 25 Nominees and 10 Honorable Mentions for the A MAZE. Awards 2017
  • The Brain 3 – Story Lab in cooperation with Institut français Deutschland and Polish Institute Berlin
  • The Science Game Collection in cooperation with CRI Paris
  • Watermelon Game Jam Showcase (#melongamejam)
  • Playful Collisions Workshop presentation by zHdk and Cologne Gamelab
  • Open Screens


Saturday April 29, 2017 12:00 - Sunday April 30, 2017 01:00
Urban Spree Revaler Str. 99, 10245 Berlin

13:00

Mozilla Developer Roadshow Presents: webVR at A MAZE. / Berlin (free, no festival ticket needed)
Join us at the Taekwondo Studio on Saturday morning for the A MAZE. Festival Berlin Edition of Mozilla's Developer Roadshow series to learn more and experience the cutting edge of declarative VR on the web!

Deep-dive into A-painter's neatest tricks with Fabien Benetou (Utopiah) and unleash your creative talents onto the third dimension with custom brushes and more. Make sure you don't miss as Vladimir Ilic (VR-Human) taking you beyond the VR googles and into a VR artist's head as he explains the thought processes racing through the cranium of creatives working in VR's radically new creative landscapes. Last, but not least hear Flaki (@slsoftworks) talk about the newest additions of A-frame's arsenal: the motion capture and avatar replay features let you easily use techniques which few years ago were only accessible to Hollywood movies.

Intended audience: Everyone – open to public as well, and will link to our Mozilla Facebook site

Requirements: Basic web knowledge

Tools participants should bring: None unless they want to download A-Frame and try

Artists
avatar for Fabien Benetou, Flaki

Fabien Benetou, Flaki

Mozilla
At Mozilla, we’re a global community of technologists, thinkers and builders working together so people worldwide can be informed contributors and creators of the Web. Our mission is to ensure the Internet is a global public resource, open and accessible to all, where individuals can shape their own experience and are empowered, safe and independent.



Saturday April 29, 2017 13:00 - 16:00
Taekwondo Studio Revaler Str. 99, 10245 Berlin

21:00

Loe.Loe
2001 ca. Ich stolpere über ReBirth RB 338. Dann lädt der älteste Bruder eine software  auf den pc und demonstriert: hier hast du kick, hat und snare. viel spass. try and error. anleitungen? immer noch nicht gelesen. die stücke selbst sind geschichten über bahnfahrten, clubs in kairo, computerspiele und fan-geständnisse an dmx-crew.


Saturday April 29, 2017 21:00 - 22:00
Urban Spree Revaler Str. 99, 10245 Berlin

22:00

Khan of Finland

Khan Of Finland, born of Turkish-Finnish descent in Frankfurt/M works and lives as a composer, performer, and visual artist in Berlin since 2002.

Calling NYC home from 1992-2002 he owned the electronic record shop Temple Records-NYC, hosted downtown art events and the infamous queer party KILLER at legendary Save The Robots. He run three record labels and produced and performed with a variety of artists and projects such as: Captain Comatose, Air Liquide, Diamanda Galas, Julee Cruise, Kid Congo Powers, Little Annie or Brigitte Fontaine.

http://www.magnet-musik.de/content/khan-of-finland



Saturday April 29, 2017 22:00 - 23:00
Urban Spree Revaler Str. 99, 10245 Berlin

23:00

Bounty Island
Like a treasure hunter walking around the beach searching for a hidden treasure, the six sometimes seven members of Bounty Island found eachother looking for
new musical endavours. And as the treasure hunter does not know what he will find, you never know what gems you will stumble upon with Bounty Island. Like a stubborn young child, wandering around, exploring and doing whatever it feels like doing, Bounty Island bring you an eclectic mix of everything weird an poppy, straight from paradise.

www.wearebountyisland.com




Saturday April 29, 2017 23:00 - Sunday April 30, 2017 00:00
Urban Spree Revaler Str. 99, 10245 Berlin