Exhibition of the 7 year development process of Thumper. More than 10 playable prototypes, in between versions and level editors. Track down the evolution of Thumper, its features and aesthetics by comparing versions to each other.
How did the game change during its development? Why? Which features were added? Which were taken away? When? What were the interesting design challenges? What was the original vision of the game? How did the idea emerge? How did certain features evolved into their final version?
The exhibition is part of Devolution #3: Thumper, a cooperation between A MAZE. / Berlin 2017, Drool LLC and Game Design // BTK.