Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.Some workshops have special requirements: make sure to read the description and bring what’s needed.
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A presentation of scientific games and a discussion moderated and lead by two representatives from GameLab of CRI-Centre de Recherche Interdisciplinaire in Paris.
Some of the ideas and topics of discussion are:
- Where do science and games meet?
- What are the most successful scientific games so far?
- What makes a game truly educational in terms of science? (Science-themed vs science-based)
- What kind of learning is best done with games vs. other media?
- When and how should games be used in schools?
- What makes a citizen science game work well?
- What do non-scientists get out of participating?
- What are the ethics around using scientific knowledge to improve retention, and do they exploit players?
- What are the ethics around tracking players and their gameplay?
- There seems to be a lack of interesting art styles in scientific games. Why is that?
- Is this a symptom of a larger gap between art and science, and if so, how to bridge it?
- Where would biology hackers see a need for a game?
Scientists, Designers, Biohackers anyone interested in scientific games.
Tools participants should bring: