Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.Some workshops have special requirements: make sure to read the description and bring what’s needed.— — — — —
In two hours we will split in groups of five and come up with ideas for narrative games that can appeal to an audience of non-gamers.
The workshop will start off with a very brief presentation of the
rejecta manifesto for non-traditional playable media. Based on these ten points, we will start preparing a pitch for a new game which we will present to all workshop participants during the last 30 minutes.
Preparing the pitch will focus on choosing literary reference material, leveraging performative arts, avoiding typical game conventions, imagining a self-completing structure, and planning for a very brief development cycle.
Intended audience: Creators interested in designing non-traditional narrative game experiences.
Requirements: For game designers, it is recommended that participants have gone through the full production of a video game before. For people coming from other backgrounds there are no requirements.
Tools participants should bring: Pen and paper, optionally a laptop computer.