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6TH INTERNATIONAL INDEPENDENT GAMES AND PLAYFUL MEDIA FESTIVAL: APRIL 26—29, 2017
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Friday, April 28 • 11:30 - 13:30
Alex Camilleri, Claudia Molinari, Matteo Pozzi: Drawing from Your Identity to Make Unique Games - A Round Trip Through Concept Generation

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Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

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Our own identity is inevitably reflected into the games we make. Personal life and anecdotes, 'zeitgeist', culture, country and family of origin, all these diverse elements of identity are getting more and more visible as themes for story-driven games, either autobiographical or historically-set.

But what if we try to apply the notion of our identity as gamemakers not only to the aesthetics/semantics of a game concept but to its very mechanics? Goal of the workshop is to collectively experiment such a different approach by taking a two-hour 'round trip' through concept generation. First, analysing conventional game genres and mechanics and finding narrative elements that connect them to our identity; then, moving backwards elaborating and enriching different game mechanics by drawing from these narrative elements and from our own identity.

Intended audience: Game designers and writers, but everyone is welcome

Requirements: Average knowledge of conventional game genres and mechanics, no specific skills required

Tools participants should bring: 
Pen & paper (notebook is optional)

Artists
avatar for Alex Camilleri

Alex Camilleri

Game designer interested in the connection between videogames and personal life stories. Author behind Memoir En Code: Reissue, he is now part of Frictional Games. Founder of Kalopsia Games and co-founder of the Italian game collective Contralto.
avatar for Claudia Molinari

Claudia Molinari

We Are Müesli
Claudia is a 2D artist, illustrator and visual-teller with experience in directing design projects and a passion in folk tales. Ambassador of diversity in gamemaking, she's one half of Milan-based independent design studio We Are Müesli, focusing on narrative games on cultural, h... Read More →
avatar for Matteo Pozzi

Matteo Pozzi

We Are Müesli
Matteo is a creative writer with years of experience in diverse forms of storytelling, from screenwriting for television to narrative design for games. He's one half of Milan-based independent design studio We Are Müesli, focusing on narrative games on cultural, historical and artistic topics (CAVE! CAVE! DEUS VIDET., Venti Mesi, The Great Palermo). Currently working on local co-op... Read More →


Friday April 28, 2017 11:30 - 13:30
Haubentaucher – Big Heaven Revaler Str. 99, 10245 Berlin

Attendees (62)