How does curating and writing a game change if that game is an anthology of stories, rather than having a single narrative? This talk discusses the creative and production challenges behind such an effort. Where the Water Tastes Like Wine has more than 16 different writers, each writing a story that orbits the central themes of the game. As you might imagine, coordinating that effort and tying the resulting output together in a way that makes sense was a challenge. Come to hear how our team dealt with the challenge and the lessons we learned.