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6TH INTERNATIONAL INDEPENDENT GAMES AND PLAYFUL MEDIA FESTIVAL: APRIL 26—29, 2017
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Thursday, April 27 • 13:40 - 15:10
Hyper Talks: Charlotte Madelon, Fakhra AlMansouri, Ghostbutter, Jana Reinhardt, Linsey Raymaekers, Marius Winter, Michael Straeubig, Paulina "Vera" Szmidt, Pitoum, Zoë Jellicoe

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Hyper Talks are short and fun 5 minute knowledge-injections. Ten speakers will talk about projects, experiences, failures and sources of inspiration in their work. The Hyper Talks are a platform for both established artists as well as upcoming talents: some of the past hypers speakers ended up being winners of the A MAZE. Awards. The session is hosted by A MAZE. / Berlin program manager Lorenzo Pilia.

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Fakhra AlMansouri: Hybrids Bridging Communities
A look into the UAE local game dev scene, from independent studios to teams/solo devs and the challenges we face. Because we feel like we're on an island, so let's share our stories and bridge the gaps! 

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Charlotte Madelon: Dissecting childhood trauma in a flower game
By going through a short development process of Lily, I will show how science and the Dutch Old Masters are helping me to create the game.

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Ghostbutter: A portrait of the artist as a piece of butter 
In this talk we will reveal five ancient truths about ghosts, games and animation. 

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Jana Reinhardt: Don't be sheeple – How shepherding inspired me for a game
I re-recognized something I knew very well from my childhood: shepherding. The talk will focus on my research at local contests and why I made a different game than I actually wanted.

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Linsey Raymaekers: Rise of the video game poets
A look at self-expression through game development.

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Marius Winter: Fan Art? More like Fan Heart!
Exploring my desire to make projects based on existing games like Monkey Island, Alone in the Dark or Firewatch.

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Michael Straeubig: Imperfect VR
Imperfect VR is based on the belief that everyone can create their own Virtual Reality experiences.

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Paulina "Vera" Szmidt: Learn stuff!
3 stories from my game testing career that will remind you to never stop gathering knowledge. Not very boring.

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Pitoum: A procedural talk
This talk will be procedurally generated while going on.

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Zoë Jellicoe: Being and play-in-the-world as digital space
Using Heidegger's experience of subject-object relations as a springboard this talk will explore how players interact with digital objects and environments in everything from slow-paced survival horror to absurd surrealist puzzle games.  

Moderators
avatar for Lorenzo Pilia

Lorenzo Pilia

Program Manager, A MAZE.
Program manager for A MAZE. / Berlin festival. Founder of BerlinGameScene.com + Localmultiplayer.com. Organiser of Talk & Play and Join – Local Multiplayer Summit.

Artists
avatar for Fakhra AlMansouri

Fakhra AlMansouri

Hybrid Humans
Fakhra AlMansouri is a game designer, caramel appreciator and future astronaut. She is the founder and CEO of Hybrid Humans, the first independent game studio in Abu Dhabi, UAE. She's passionate about creating video game experiences that matter. She has a background in computer s... Read More →
avatar for Zoë Jellicoe

Zoë Jellicoe

Zoë Jellicoe is an editor, journalist and writer, and usually involved in a few other things. She recently published Critical Hits: An Indie Gaming Anthology, a collection of essays from ten video game journalists and developers exploring topics in independent games ranging from spatial design and existential fear, the digitisation of female care, procedural generation and the representation of dating through text-based mechanics. When not working with words... Read More →
avatar for Ghostbutter (Elenor Kopka & Konstantin Kopka)

Ghostbutter (Elenor Kopka & Konstantin Kopka)

We are Ghostbutter, a games and animation studio consisting of sibling duo Elenor Kopka (animator) and Konstantin Kopka (game developer).
avatar for Charlotte Madelon

Charlotte Madelon

Charlotte Madelon is a self-taught game developer. Graduated cum laude in 2016 from the Utrecht School of Arts, she now focuses full-time on the production of Lily, modeling, designing and programming the entire game. With a curiosity for psychology, health and art, her aim is to... Read More →
avatar for Pitoum

Pitoum

Klondike
Member of the Klondike Collective, Pitoum is interested in procedurally generated text contents. He worked on several project as proetry~, Milmiliar and is currently working on a text-based game called RMBR.
avatar for Linsey Raymaekers

Linsey Raymaekers

Linsey Raymaekers studied Human-Computer Interaction in Hasselt, Belgium. She started making video games through game jams and One Game A Month, and spent a year visiting many game events across Europe as she finished her degree. For many years she has been writing poetry as an e... Read More →
avatar for Jana Reinhardt

Jana Reinhardt

Rat King
Jana is the design half of the RAT KING, a game studio based in Halle, Germany. When they don't create mainstream-incompatible first-person games, they jam. Jana is also part of the infamous Indie Arena Booth showcase at gamescom and Sonntags gaming expert at DRadio Wissen... Read More →
avatar for Michael Straeubig

Michael Straeubig

Michael Straeubig (@crcdng) is a game designer / creative coder, exploring relationships between systems, games and playful experiences in various media with a focus on mixed reality and posthuman play. Currently a PhD candidate at Plymouth University researching playful systems. ... Read More →
avatar for Paulina

Paulina "Vera" Szmidt

Rudy Dziobak
Indie QA. Tests games since 2007, now works for Robot Gentleman and owns Rudy Dziobak- professional QA for indies. Likes rubber duckies, Ninja Turtles and Sailor Mercury.
avatar for Marius Winter

Marius Winter

Marius was making many games with Benedikt Hummel under the name Major Bueno and loves the tiniest story moments in games. He is now a  game designer at Studio Fizbin and makes side projects like the previously released "Melone in the Dark".


Thursday April 27, 2017 13:40 - 15:10
Haubentaucher Revaler Str. 99, 10245 Berlin

Attendees (133)