Fakhra AlMansouri is a game designer, caramel appreciator and future astronaut. She is the founder and CEO of Hybrid Humans, the first independent game studio in Abu Dhabi, UAE. She's passionate about creating video game experiences that matter. She has a background in computer science, business and game design. In June 2016, she was awarded Young Achiever in Video Game Development by FEMINA. Some of her titles include Hop Hop Away and Who... Read More →
Zoë Jellicoe is an editor, journalist and writer, and usually involved in a few other things. She recently published Critical Hits: An Indie Gaming Anthology, a collection of essays from ten video game journalists and developers exploring topics in independent games ranging from spatial design and existential fear, the digitisation of female care, procedural generation and the representation of dating through text-based mechanics. When not... Read More →
We are Ghostbutter, a games and animation studio consisting of sibling duo Elenor Kopka (animator) and Konstantin Kopka (game developer).
Charlotte Madelon is a self-taught game developer. Graduated cum laude in 2016 from the Utrecht School of Arts, she now focuses full-time on the production of Lily, modeling, designing and programming the entire game. With a curiosity for psychology, health and art, her aim is to create meaningful and entertaining games.
Member of the Klondike Collective, Pitoum is interested in procedurally generated text contents. He worked on several project as proetry~, Milmiliar and is currently working on a text-based game called RMBR.
Linsey Raymaekers studied Human-Computer Interaction in Hasselt, Belgium. She started making video games through game jams and One Game A Month, and spent a year visiting many game events across Europe as she finished her degree. For many years she has been writing poetry as an emotional outlet, and now she is interested in how game development can be a medium for self-expression. She is currently doing an internship at Honig Studios in Berlin.
Jana is the design half of the RAT KING, a game studio based in Halle, Germany. When they don't create mainstream-incompatible first-person games, they jam. Jana is also part of the infamous Indie Arena Booth showcase at gamescom and Sonntags gaming expert at DRadio Wissen.
Michael Straeubig (@crcdng) is a game designer / creative coder, exploring relationships between systems, games and playful experiences in various media with a focus on mixed reality and posthuman play. Currently a PhD candidate at Plymouth University researching playful systems.
Indie QA. Tests games since 2007, now works for Robot Gentleman and owns Rudy Dziobak- professional QA for indies. Likes rubber duckies, Ninja Turtles and Sailor Mercury.
Marius was making many games with Benedikt Hummel under the name Major Bueno and loves the tiniest story moments in games. He is now a game designer at Studio Fizbin and makes side projects like the previously released "Melone in the Dark".